{"id":210,"date":"2026-08-27T15:05:32","date_gmt":"2026-08-27T15:05:32","guid":{"rendered":"https:\/\/www.product4you.eu\/?page_id=210"},"modified":"2026-08-27T15:05:33","modified_gmt":"2026-08-27T15:05:33","slug":"age-of-failon-birth-of-the-hero-devlog-5","status":"publish","type":"page","link":"https:\/\/www.product4you.eu\/?page_id=210","title":{"rendered":"Age of Failon \u2013 Birth of the Hero \u2013 Devlog #5"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Devlog #5 \u2013 357 Maps and a New Progression System<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">The previous devlogs focused on some of the most visible changes to Age of Failon: the redesigned world and the completely new user interface.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This time, I want to talk about something much bigger.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The core progression system of Age of Failon has been rebuilt.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Earlier versions of the game followed a more traditional turn-based strategy model where unit growth was connected to a weekly cycle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That system is gone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Age of Failon is now built around a persistent journey through <strong>357 campaign maps<\/strong>, where the actions you complete and the rewards you discover directly contribute to the long-term development of your hero, army and castle.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"579\" src=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/Screenshot-2026-05-12-122718-1024x579.png\" alt=\"\" class=\"wp-image-211\" srcset=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/Screenshot-2026-05-12-122718-1024x579.png 1024w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/Screenshot-2026-05-12-122718-300x170.png 300w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/Screenshot-2026-05-12-122718-767x434.png 767w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/Screenshot-2026-05-12-122718-1023x579.png 1023w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/Screenshot-2026-05-12-122718.png 1094w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">One Hero. One Army. 357 Maps.<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The campaign is designed as one continuous progression.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Your hero isn&#8217;t created for a single isolated scenario.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You create your hero, choose a race and begin a journey that continues across the entire campaign.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Your hero develops.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Your castle develops.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Your army grows.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">New units, buildings, skills and spells gradually become available as you progress further into the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When one map ends, that progression continues into the next.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This required a very different economy from the one used in earlier versions of Age of Failon.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Replacing Weekly Growth<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One of the systems I wanted to move away from was traditional weekly unit growth.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It works well for a strategy game built around individual scenarios, but Age of Failon is structured differently.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With hundreds of connected maps and persistent progression, I needed a system that could control how quickly the player&#8217;s army and economy grow across the entire campaign.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The solution became the new <strong>Card system<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Despite the name, Age of Failon is not becoming a card game or deckbuilder.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cards are progression rewards.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They represent things the player has earned and can subsequently use to develop their character, army or castle.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Unit Cards<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Unit Cards determine how many units you can obtain.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example, during a map you might receive:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>+5 Archer Cards<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Those cards increase the number of Archers available to your army, but the units still need to be recruited through your castle and paid for using resources.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This creates two connected parts of the economy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cards determine <strong>what you have unlocked and how much you can obtain<\/strong>, while resources determine <strong>what you can currently afford<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because cards persist, rewards collected throughout the campaign continue to matter on future maps.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"578\" src=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-4-1024x578.png\" alt=\"\" class=\"wp-image-215\" srcset=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-4-1024x578.png 1024w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-4-300x169.png 300w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-4-767x433.png 767w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-4-1023x577.png 1023w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-4.png 1074w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Building Points<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Castle development follows a similar philosophy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Instead of being able to freely construct everything as soon as you have enough resources, the player can earn <strong>Building Points<\/strong> during progression.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Building or upgrading structures consumes these points in addition to the required resources.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This allows castle development to remain connected to campaign progression instead of being driven entirely by resource accumulation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And because the castle persists between maps, every upgrade contributes to the long-term development of your kingdom.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-3-1024x565.png\" alt=\"\" class=\"wp-image-214\" srcset=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-3-1024x565.png 1024w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-3-300x166.png 300w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-3-767x423.png 767w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-3-1022x564.png 1022w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-3.png 1082w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Hero, Skills and Spells<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The same progression philosophy extends beyond units and buildings.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Maps can provide rewards that contribute to several parts of your character:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Unit Cards<\/li>\n\n\n\n<li>Building Points<\/li>\n\n\n\n<li>Hero development<\/li>\n\n\n\n<li>Skill Points<\/li>\n\n\n\n<li>Spell progression<\/li>\n\n\n\n<li>Resources<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Instead of every system progressing independently, rewards from exploration and objectives feed into the same persistent progression.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The world map therefore isn&#8217;t something you simply need to cross before returning to the castle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>What you accomplish on the map determines how your character develops.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"527\" src=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-1-1024x527.png\" alt=\"\" class=\"wp-image-212\" srcset=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-1-1024x527-1.png 1024w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-1-300x154.png 300w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-1-767x395.png 767w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-1.png 1086w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Progression Across Four Ages<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The campaign is also divided into <strong>four Ages<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Your castle begins in Age I and gradually develops as its buildings are upgraded.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reaching later Ages unlocks access to increasingly powerful units and new stages of progression.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Units themselves evolve alongside this system.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A unit you use early in the campaign doesn&#8217;t represent the final version of that unit line. As your civilization advances, new forms become available and the army progresses with it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With six playable races and progression across four Ages, the full game contains <strong>456 units<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The goal is to make progression continue far beyond the opening hours rather than allowing the player to reach the majority of the game&#8217;s content early in the campaign.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"454\" height=\"580\" src=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-2.png\" alt=\"\" class=\"wp-image-213\" srcset=\"https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-2.png 454w, https:\/\/www.product4you.eu\/wp-content\/uploads\/2026\/08\/image-2-235x300.png 235w\" sizes=\"auto, (max-width: 454px) 100vw, 454px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Why 357 Maps?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">357 maps may sound like a strange number, but Age of Failon isn&#8217;t designed around hundreds of identical standalone scenarios.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The maps form the structure through which the campaign, economy, difficulty and story progress.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Early maps introduce the game&#8217;s systems and begin building the player&#8217;s army.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Later maps can assume that the player has developed their hero, castle, spells, skills and a much larger selection of units.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because progression persists between them, each map becomes another step in the development of the same character and army.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It also means the economy has to remain balanced over hundreds of maps rather than only a single scenario.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A large part of the development over the past months has therefore been spent building systems that can predict and control progression far into the campaign.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ll talk more about that technical side in a future devlog.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Maps Are No Longer Just Battlefields<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Changing progression also changed the purpose of individual maps.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If rewards are tied to what the player accomplishes, maps need to provide meaningful goals rather than simply placing two competing heroes into the same world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This led to another major system: <strong>Map Objectives<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Players can be asked to hunt specific enemies, capture or defeat guarded locations, collect resources, develop their castle or face enemy heroes that appear as part of the scenario.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Objectives can also interact with the story and dynamically change what happens on the map.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And that is where we&#8217;ll continue next time:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Devlog #6 \u2013 Objectives: Changing How Age of Failon Maps Are Played.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Devlog #5 \u2013 357 Maps and a New Progression System The previous devlogs focused on some of the most visible changes to Age of Failon: the redesigned world and the completely new user interface. This time, I want to talk about something much bigger. The core progression system of Age of Failon has been rebuilt.&hellip; <br \/> <a class=\"read-more\" href=\"https:\/\/www.product4you.eu\/?page_id=210\">V\u00edce<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-210","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.product4you.eu\/index.php?rest_route=\/wp\/v2\/pages\/210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.product4you.eu\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.product4you.eu\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.product4you.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.product4you.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=210"}],"version-history":[{"count":1,"href":"https:\/\/www.product4you.eu\/index.php?rest_route=\/wp\/v2\/pages\/210\/revisions"}],"predecessor-version":[{"id":216,"href":"https:\/\/www.product4you.eu\/index.php?rest_route=\/wp\/v2\/pages\/210\/revisions\/216"}],"wp:attachment":[{"href":"https:\/\/www.product4you.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}