Prague, Czech Republic
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Age of Failon is coming in 2026

Available on Steam

After three weeks, we are back with more news.

The following list shows what we have been working on:

  1. Graphic changes for:
    • UI
    • Castle buildings
    • Hero portraits
    • Castle portraits
  2. New „path navigation“ option
  3. Improve opponent hero movement
  4. Balance difficulty
  5. Spells to game
  6. More UI buttons
  7. Music, Sound Effects and Ambient sound
  8. Recruit army window
  9. Increase Age in a castle
  10. Map difficulty
  11. More info tables, notifications and tooltips
  12. Reward for a complete map
  13. Keyboard shortcuts

Graphics changes

We made graphical changes to the UI where buttons were too big or small, and we also adjusted the placement of buttons. We redrew the portraits for the hero and the castle to be more in line with the specifications, and we have also redrawn all the buildings in the castle.

New „Path Navigation“ option

Previously, we had two map navigation methods in the menu, where there were strict conditions for restrictions to prevent unintentional attacks on enemy troops. But after testing, we decided to add another map navigation method, which is more in line with gameplay and will be the default. The map navigation method and what restrictions should be taken into account can be set in the options. See image:

Improve opponent hero movement and Balance difficulty

We made a change for enemy heroes, where they would incorrectly select resources on the map or attack pointlessly in certain situations. We also reworked how they recruit an army, build a castle, and more. As a result, we played with the difficulty of the maps, where certain situations arose in which the currently selected difficulty did not correspond, and so we reworked the individual difficulties to correspond more to this.

Spells

An important part we have added to the game is spells. We have added 23 spells that will be part of every battle. We won’t share any more information about how the spells will work or what they do for now, and we’ll reveal it in a video.

We will show you a small revelation in the following picture:

More UI buttons, Music, Sound Effects and Ambient sound

We have added many more buttons that speed up army selection, faster shopping or army organization, etc. Next we added music, sound effects for the UI, the world and also combat. We also added ambient effects.

Recruit Amry Window

During testing, we found that recruiting units through the castle was so inefficient and time-consuming, so we added a separate window for recruiting units, where you can recruit the maximum number of units with one button. The window offers four pages, where each page contains units for a specific time period. See image

Map difficulty

In the last Devlog we reworked the level system, and now we have also adjusted or expanded it a bit. In the original design there was only the option to play without choosing a difficulty. But it seemed like a good idea to expand it to include a difficulty selection for each map. In the lobby there is a star indicator for each map which shows how many or on what difficulty we have mastered the given map.

More info tables, notifications and tooltips

Other useful things we’ve added are:

  • New information tables
  • Tooltips
  • Notifications

Info Tables

We added an info table in the battle for attack prediction, and we also added an info table for the hero. Take a look at the pictures:

Map reward and keyboard shortcuts

And lastly, we added a reward for successfully completing a map, and we also added keyboard shortcuts for individual windows and other support functions during gameplay.

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